Practical ray tracing in C /

Lindley, Craig A.

Practical ray tracing in C / Craig A. Lindley. - New York : Wiley, c1992. - xxii, 506 p. : ill. (some col.) ; 24 cm. + - Wiley professional computing. .

System requirements for computer disks: IBM-compatible PC with 286 or higher processor, numeric coprocessor recommended; DOS; Borland C/C++ 2.0 or Turbo C 2.0 or later necessary to modify code; ASCII editor such as Borland's Sidekick; VGA or SuperVGA graphics adapter and color monitor (SuperVGA card needs 1 MB RAM to display 1024 by 768 images in 256 colors); VESA-compatible graphics card and v256.exe or other GIF viewing program required to display GIF image files.

Includes bibliographical references (p. 477-478) and index.

The science of ray tracing --
Background information --
Introduction to ray-tracing theory --
Color quantization and display of image data --
Graphics file formats and functions --
The art of ray tracing and gallery of images --
Basic ray-tracing techniques --
Image model discussions.

The companion disks contain all of the source code developed in the book along with some images from the "Gallery of Images." Instructions for porting the DKBTrace ray-tracer code to different computer environments such as the Amiga, MAC, VAX etc. are included as files on the disks, but are not discussed in the text



0471573019 (acidfree paper : book/disk set) : 9780471573012

92030223


Computer graphics.
C (Computer program language)

T385 / .L5585 1992

006.6 / LIP 1992

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