Practical ray tracing in C / Craig A. Lindley.
By: Lindley, Craig A
Material type: 


Item type | Current location | Collection | Call number | Copy number | Status | Date due | Barcode | Item holds |
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EWU Library Reserve Section | Non-fiction | 006.6 LIP 1992 (Browse shelf) | C-1 | Not For Loan | 1784 | ||
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EWU Library Circulation Section | Non-fiction | 006.6 LIP 1992 (Browse shelf) | C-2 | Available | 1785 |
System requirements for computer disks: IBM-compatible PC with 286 or higher processor, numeric coprocessor recommended; DOS; Borland C/C++ 2.0 or Turbo C 2.0 or later necessary to modify code; ASCII editor such as Borland's Sidekick; VGA or SuperVGA graphics adapter and color monitor (SuperVGA card needs 1 MB RAM to display 1024 by 768 images in 256 colors); VESA-compatible graphics card and v256.exe or other GIF viewing program required to display GIF image files.
Includes bibliographical references (p. 477-478) and index.
The science of ray tracing --
Background information --
Introduction to ray-tracing theory --
Color quantization and display of image data --
Graphics file formats and functions --
The art of ray tracing and gallery of images --
Basic ray-tracing techniques --
Image model discussions.
The companion disks contain all of the source code developed in the book along with some images from the "Gallery of Images." Instructions for porting the DKBTrace ray-tracer code to different computer environments such as the Amiga, MAC, VAX etc. are included as files on the disks, but are not discussed in the text
Computer Science & Engineering
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