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Schaum's outline of theory and problems of computer graphics / Zhigang Xiang, Roy A. Plastock.

By: Xiang, Zhigang.
Contributor(s): Plastock, Roy A | Plastock, Roy A. Schaum's outline of theory and problems of computer graphics.
Material type: TextTextSeries: Schaum's outline series.Publisher: New York : McGraw-Hill, c2000Edition: 2nd ed.Description: ix, 347 p. : ill. ; 28 cm.ISBN: 0071357815; 9780071357814.Subject(s): Computer graphics -- Problems, exercises, etc | Computer graphics -- Outlines, syllabi, etcDDC classification: 006.6 Online resources: Contributor biographical information | Publisher description | Table of contents | WorldCat details | Ebook Fulltext
Contents:
Introduction -- Image representation -- Scan conversion -- Two-dimensional transformations -- Two-dimensional viewing and clipping -- Three-dimensional transformations -- Mathematics of projection -- Three-dimensional viewing and clipping -- Geometric representation -- Hidden surfaces -- Color and shading models -- Ray tracing -- appendix 1: Mathematics for two-dimensional computer graphics -- Appendix 2: Mathematics for three-dimensional computer graphics.
Summary: Giving coverage of Computer Graphics, from the traditional 2D to the 3D advances, this work includes simplified explanations of the algorithmic aspects of image synthesis; hundreds of solved problems in computer graphics, including step-by-step annotations; and examples and worked problems that help you master computer graphics.
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Non-fiction 006.6 XIS 2000 (Browse shelf) Not for loan
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Text Text EWU Library
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Non-fiction 006.6 XIS 2000 (Browse shelf) C-4 Available 12551
Text Text EWU Library
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Non-fiction 006.6 XIS 2000 (Browse shelf) C-5 Available 12552
Text Text EWU Library
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Non-fiction 006.6 XIS 2000 (Browse shelf) C-6 Available 12553
Text Text EWU Library
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Non-fiction 006.6 XIS 2000 (Browse shelf) C-7 Available 12554
Text Text EWU Library
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Non-fiction 006.6 XIS 2000 (Browse shelf) C-8 Available 12555
Text Text EWU Library
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Text Text EWU Library
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Plastock's name appears first on the earlier edition.

Includes index

Introduction --
Image representation --
Scan conversion --
Two-dimensional transformations --
Two-dimensional viewing and clipping --
Three-dimensional transformations --
Mathematics of projection --
Three-dimensional viewing and clipping --
Geometric representation --
Hidden surfaces --
Color and shading models --
Ray tracing --
appendix 1: Mathematics for two-dimensional computer graphics --
Appendix 2: Mathematics for three-dimensional computer graphics.

Giving coverage of Computer Graphics, from the traditional 2D to the 3D advances, this work includes simplified explanations of the algorithmic aspects of image synthesis; hundreds of solved problems in computer graphics, including step-by-step annotations; and examples and worked problems that help you master computer graphics.

Computer Science & Engineering

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