Java : how to program / H.M. Deitel, P.J. Deitel.
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Dr. S. R. Lasker Library, EWU Reserve Section | Non-fiction | 005.133 DEJ 1999 (Browse shelf(Opens below)) | C-1 | Not For Loan | 13261 | ||
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Dr. S. R. Lasker Library, EWU Audio Visual | Non-fiction | 005.133Java DEJ 1999 (Browse shelf(Opens below)) | C-1 | Available | CD-679 | ||
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Dr. S. R. Lasker Library, EWU Audio Visual | Non-fiction | 005.133 DEJ 1999 (Browse shelf(Opens below)) | C-2 | Available | 13262 | ||
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Dr. S. R. Lasker Library, EWU Audio Visual | Non-fiction | 005.133Java DEJ 1999 (Browse shelf(Opens below)) | C-2 | Available | CD-680 |
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005.133J ODJ 1998 Java RMI : | 005.133J ODJ 1998 Java RMI : | 005.133Java DEJ 1999 Java : | 005.133Java DEJ 1999 Java : | 005.265 IRA 1999 Assembly language for Intel-based computers / | 005.265 IRA 1999 Assembly language for Intel-based computers / | 005.265 IRA 1999 Assembly language for Intel-based computers / |
System requirements: Borland Jbuilder 3, University edition: Intel Pentium 90MHz or higher; Microsoft Windows 95 or Windows NT; 24 Mb (32 Mb recommended) RAM; 50 Mb hard disk space. Java 2 SDK, Standard edition, v. 1.2.1: Win32 Version for Windows 95, Windows 98 and Windows NT 4.0 on Intel hardware; 486/DX or faster processor, or Solaris/SPARC versions 2.5.1, 2.6 and 7 (also known as 2.7), or Solaris/Intel Versions 2.5.1, 2.6 and 7 (also known as 2.7); 486/DX or faster processor; 32 MB RAM minimum (48 MB recommended). NetBeans DeveloperX2 2.1: X86 platforms; minimum configuration, Windows 95/98/NT/Linux; Pentium 133; 48 MB RAM (Pentium 200, 96 MB RAm recommended), or Sparc; SparcStation 5; 170MHz; 96 MB RAM (UltraSPARC 5; 270 Mhz; 128 MB RAM recommended), or Macintosh; PowerPC 90MHz; 64 MB RAM (PowerPC 200MHz; 96 MB RAM recommended).
Includes bibliographical references (p. 1286-1297).
Ch. 1. Introduction to Computers, the Internet and the Web --
Ch. 2. Introduction to Java Applications --
Ch. 3. Introduction to Java Applets --
Ch. 4. Control Structures: Part 1 --
Ch. 5. Control Structures: Part 2 --
Ch. 6. Methods --
Ch. 7. Arrays --
Ch. 8. Object-Based Programming --
Ch. 9. Object-Oriented Programming --
Ch. 10. Strings and Characters --
Ch. 11. Graphics and Java2D --
Ch. 12. Basic Graphical User Interface Components --
Ch. 13. Advanced Graphical User Interfaces --
Ch. 14. Exception Handling --
Ch. 15. Multithreading --
Ch. 16. Multimedia: Images, Animation, Audio and Video --
Ch. 17. Files and Streams --
Ch. 18. Java Database Connectivity (JDBC) --
Ch. 19. Servlets TOC
Looking at how to use Java, this guide offers a stronger emphasis on applications rather than applets. Chapters include such topics as Java database connectivity, servlets, JavaBeans and remote method invocation
CSE
Abdul Gani
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