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Create your own virtual reality system / Joseph R. Levy, Harley Bjelland.

By: Levy, Joseph, 1934-.
Contributor(s): Bjelland, Harley.
Material type: TextTextPublisher: New York : Windcrest/McGraw-Hill, c1995Description: xxx, 284 p. : ill. ; 25 cm. +.ISBN: 0070376514; 0070376522 (pbk.).Subject(s): Human-computer interaction | Virtual realityDDC classification: 003 Online resources: WorldCat details
Contents:
Applications (history and background). Interactive Gaming (what's available, how much it costs). Real-Time Image Generators (how they work, which are the best programs, how to use them). Other Graphics Products (how much they costs, what you need to know to use them) Hardware (gloves, helmets' and much;more, where to get them, how to put them all together). Desktop Systems (limits and benefits, uses). Resources (what to read, where to turn for more information, groups to join, training). Table of contents
Summary: Focusing on affordable virtual-reality products designed for the desktop, this book explains how to assemble a complete virtual-reality system at home. The accompanying disk includes graphics programs from NASA, sample 3-D architecture and other VR demos.
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Item type Current location Collection Call number Copy number Status Date due Barcode Item holds
Text Text EWU Library
Reserve Section
Non-fiction 003 LEC 1994 (Browse shelf) C-1 Not For Loan 6939
Text Text EWU Library
Reserve Section
Non-fiction 003 LEC 1994 (Browse shelf) C-2 Not For Loan 6940
Total holds: 0

Includes index.

Applications (history and background). Interactive Gaming (what's available, how much it costs). Real-Time Image Generators (how they work, which are the best programs, how to use them). Other Graphics Products (how much they costs, what you need to know to use them) Hardware (gloves, helmets' and much;more, where to get them, how to put them all together). Desktop Systems (limits and benefits, uses). Resources (what to read, where to turn for more information, groups to join, training). Table of contents

Focusing on affordable virtual-reality products designed for the desktop, this book explains how to assemble a complete virtual-reality system at home. The accompanying disk includes graphics programs from NASA, sample 3-D architecture and other VR demos.

Computer Science & Engineering

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