Introduction to computer graphics / James D. Foley ... [et al.].
By: Foley, James D
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Material type: 

Item type | Current location | Collection | Call number | Copy number | Status | Date due | Barcode | Item holds |
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EWU Library E-book | Non-fiction | 006.6 INT 1994 (Browse shelf) | Not for loan | ||||
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EWU Library Reserve Section | Non-fiction | 006.6 INT 1994 (Browse shelf) | C-1 | Not For Loan | 17489 |
Includes bibliographical references (p. 527-543) and index.
Table of contents 1 Introduction 2 Programming in the Simple Raster Graphics Package (SRGP) 3 Basic Raster Graphics Algorithms for Drawing 2D Primitives 4 Graphics Hardware 4.1 Hardcopy Technologies 4.2 Display Technologies 4.3 Raster-Scan Display Systems 4.4 The Video Controller 4.5 Random-Scan Display Processor 4.6 Input Devices for Operator Interaction 4.7 Image Scanners Exercises 5 Geometrical Transformations 6 Viewing in 3D 7 Object Hierarchy and Simple PHIGS (SPHIGS) 8 Input Devices, Interaction Techniques, and Interaction Tasks 8.1 Interaction Hardware 8.2 Basic Interaction Tasks 8.3 Composite Interaction Tasks Exercises 9 Dialogue Design 9.1 The Form and Content of User-Computer Dialogues 9.2 User-Interface Styles 9.3 Important Design Considerations 9.4 Modes and Syntax 9.5 Visual Design 9.6 The Design Methodology Exercises 10 User Interface Software 10.1 Basic Interaction-Handling Models 10.2 Window-Management Systems 10.3 Output Handling in Window Systems 10.4 Input Handling in Window Systems 10.5 Interaction-Technique Toolkits 10.6 User-Interface Management Systems Exercises 11 Representing Curves and Surfaces 12 Solid Modeling 13 Achromatic and Colored Light 14 The Quest for Visual Realism 15 Visible-Surface Determination 16 Illumination and Shading 17 Image Manipulation and Storage 18 Advanced Raster Graphics Architecture 19 Advanced Geometric and Raster Algorithms 20 Advanced Modeling Techniques 21 Animation Appendix: Mathematics for Computer Graphics
Computer Science & Engineering
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