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Applying UML and patterns : an introduction to object-oriented analysis and design and the unified process / Craig Larman.

By: Larman, CraigMaterial type: TextTextLanguage: English Publication details: Upper Saddle River, N.J. : Prentice Hall PTR, 2002. Edition: 2nd edDescription: xxi, 627 p. : ill. ; 26 cmISBN: 0130925691; 8178085496; 9780130925695Subject(s): Object-oriented methods (Computer science) | UML (Computer science) | System analysis | System designDDC classification: 005.117 Online resources: WorldCat details | E-book Fulltext
Contents:
TOC Object-oriented analysis and design -- Iterative development and the unified process -- Case study: the NextGen POS system -- Inception -- Understanding requirements -- Use-Case Model: writing requirements in context --Identifying other requirements -- From inception to elaboration -- Use-case model: drawing system sequence diagrams -- Domain model: visualizing concepts -- Domain model: adding associations -- domain model: adding attributes -- Use-case model: adding detail with operation contracts -- From requirements to design in this iteration -- Interaction diagram notation -- GRASP: designing objects with responsibilities -- Design model: use-case realizations with GRASP patterns -- Design model: determining visibility -- Design model: creating design class diagrams -- Implementation model: mapping designs to code -- Iteration 2 and its requirements -- GRASP: More patterns for assigning responsibilities -- Designing use-case realizations with GoF design patterns -- Iteration 3 and its requirements -- Relating use cases -- Modeling generalization -- Refining the domain model -- Adding new SSDs and contracts -- Modeling behavior in statechart diagrams -- Designing the logical architecture with patterns -- Organizaing the design and implementation model packages -- Introduction to architectural analysis and the SAD -- Designing more use-case realizations with objects and patterns -- Designing a persistence framework with patterns -- On drawing and tools -- Introduction to iterative planning and project issues -- Comments on iterative development and the UP -- More UML notation.
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Item type Current library Collection Call number Copy number Status Date due Barcode Item holds
E-Book E-Book Dr. S. R. Lasker Library, EWU
E-book
Non-fiction 005.117 LAA 2002 (Browse shelf(Opens below)) Not For Loan
Text Text Dr. S. R. Lasker Library, EWU
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Non-fiction 005.117 LAA 2002 (Browse shelf(Opens below)) C-1 Not For Loan 10487
Text Text Dr. S. R. Lasker Library, EWU
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Text Text Dr. S. R. Lasker Library, EWU
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Text Text Dr. S. R. Lasker Library, EWU
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Non-fiction 005.117 LAA 2002 (Browse shelf(Opens below)) C-4 Available 14002
Text Text Dr. S. R. Lasker Library, EWU
Circulation Section
Non-fiction 005.117 LAA 2002 (Browse shelf(Opens below)) C-5 Available 14003
Text Text Dr. S. R. Lasker Library, EWU
Circulation Section
Non-fiction 005.117 LAA 2002 (Browse shelf(Opens below)) C-6 Available 14004
Text Text Dr. S. R. Lasker Library, EWU
Circulation Section
Non-fiction 005.117 LAA 2002 (Browse shelf(Opens below)) C-7 Available 14005
Text Text Dr. S. R. Lasker Library, EWU
Circulation Section
Non-fiction 005.117 LAA 2002 (Browse shelf(Opens below)) C-8 Available 14006
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Online version:
Larman, Craig.
Applying UML and patterns.
Upper Saddle River, NJ : Prentice Hall PTR, c2002
(OCoLC)603966505

Includes bibliographical references and index.

TOC Object-oriented analysis and design --
Iterative development and the unified process --
Case study: the NextGen POS system --
Inception --
Understanding requirements --
Use-Case Model: writing requirements in context --Identifying other requirements --
From inception to elaboration --
Use-case model: drawing system sequence diagrams --
Domain model: visualizing concepts --
Domain model: adding associations --
domain model: adding attributes --
Use-case model: adding detail with operation contracts --
From requirements to design in this iteration --
Interaction diagram notation --
GRASP: designing objects with responsibilities --
Design model: use-case realizations with GRASP patterns --
Design model: determining visibility --
Design model: creating design class diagrams --
Implementation model: mapping designs to code --
Iteration 2 and its requirements --
GRASP: More patterns for assigning responsibilities --
Designing use-case realizations with GoF design patterns --
Iteration 3 and its requirements --
Relating use cases --
Modeling generalization --
Refining the domain model --
Adding new SSDs and contracts --
Modeling behavior in statechart diagrams --
Designing the logical architecture with patterns --
Organizaing the design and implementation model packages --
Introduction to architectural analysis and the SAD --
Designing more use-case realizations with objects and patterns --
Designing a persistence framework with patterns --
On drawing and tools --
Introduction to iterative planning and project issues --
Comments on iterative development and the UP --
More UML notation.

CSE

Tahur Ahmed

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